D E S T I N Y   -   E V I L ' S   M O S T   W A N T E D

   
     
  RESPONSIBILITIES   POSITION  
  I ended up working on two separate projects for the game update to Destiny. At Digital Domain I mainly modeled and sculpted digital doubles for the main character and his weapons. I also sculpted the villain Oryx for the final shots.
  Digital Sculpting, 3D Modeling,  

 

D E S T I N Y , T H E   T A K E N   K I N G  -   I N - G A M E   C U T S C E N E

   
     
  RESPONSIBILITIES   POSITION  
  The work done for Prologue Studios was to be featured in the game itself. For these spots I textured, shaded and Look Dev'd the villain Oryx along with weapons and assets used in other in-game cinematics.
  Texturing  

 

 

B R E A K D O W N
C l i c k   t o   V i e w   I m a g e s
C O N T A C T
G e t   i n   T o u c h   &   N e t w o r k

 

K R I S K E L L Y 3 D . C O M
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