| Sims Animals - E3 Trailer \\ |
STUDIO \\
Zoic Studios
CLIENT \\
EA
RESPONSIBILITIES \\
A lot of what is featured in this project came from the game itself. I was responsible for modeling and texturing any environmental elements that were not received from the client. I modeled and textured an assortment of hollow logs and broken branches that were scattered throughout different shots, boulders in the style of the project, logs and branches created to make a beaver dam, and the rock wall that the family of bears sleep under for the beginning and ending shots.
POSITION \\
Modeling, Texturing
YEAR \\
2008 |