Sims Animals - E3 Trailer \\

 

STUDIO \\
Zoic Studios

CLIENT \\
EA

RESPONSIBILITIES \\
A lot of what is featured in this project came from the game itself. I was responsible for modeling and texturing any environmental elements that were not received from the client. I modeled and textured an assortment of hollow logs and broken branches that were scattered throughout different shots, boulders in the style of the project, logs and branches created to make a beaver dam, and the rock wall that the family of bears sleep under for the beginning and ending shots.

POSITION \\
Modeling, Texturing

YEAR \\
2008

Content on this page requires a newer version of Adobe Flash Player.

Get Adobe Flash player

CLICK TO PLAY \\
 
  IMAGES \\
     

 


KRISKELLY3D.com \\

© Copywright KrisKelly3D, All rights reserved.

Compatible with all browsers, best viewed on screen resolutions higher than 1024x768.


SECTION \
\

Home
About
Demo Reel
Portfolio
Contact
Links


NETWORK \
\

CGSociety.org
Linkedin.com
VFXConnections.com
LA3D.net
VFXrecruit.com

 


CONNECT \\

e-mail : KrisKelly3D@gmail.com