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I was brought in on Marvel's feature film Ant-Man primarily to continue work on the character model of The Wasp. While most of the modeling had been done by a previous artist, there were still many notes to be addressed from the client. While most of the work I did was proportion changes, I did add additional modeling to the clothing and to the hard surface wings and gear.

I also modeled some assorted props for small scenes, such as the sugar cubes, and small environment assets that made up parts of the ant tunnels.

 

3D Modeling, Digital Sculpting

Primary Modeling - Bryan Repka
Additional Modeling - Chad Roen

 

 

 

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