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| DINOSAUR REVOLUTION - Lead Texturing Artist - Showreel \\ |
STUDIO \\
CLIENT \\
RESPONSIBILITIES \\
POSITION \\
YEAR \\
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| CLICK TO PLAY \\ |
This Showreel hightlights many of the creatures I textured for Dinosaur revolution. (Additional creature texturing by Bryant Hardwick, Aaron Hammon, and Angie Rodrigues) | |
| Standard Geometry vs HD Geometry \\ | |
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| Allosaurus HD Geometry Renders \\ | |
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Feathers \\ Towards the end of Dinosaur Revolution we had the challenge of making high quality feathers to go with some of our feathered dinosaurs. Just by luck, and by doing a lot of research, our render expert texture artist, Bryant Hardwick, came across and article on the making of the feathers in the movie “The Black Swan”. Bryant re-engineered their feather making process and applied it to our dinosaurs, and did so brilliantly. For the Gigantoraptor, the creative director wanted the feathers to have an iridescent look to them. Using Bryant’s feather setup, I went s step further and created highly reflective color map that would be used to mimic the iridescent look. The iridescent effect I created was such so that when the feathers were facing away, they would be a dark black, but when you viewed them straight on the would reflect their true colors. |
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| Gigantoraptor \\ | |
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| Velociraptor \\ | |
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Polypaint \\ Polypaint gave us the ability to use the sculpts themselves to aid in the creation of the textures with functions such as cavity masking, spray brushes, and alphas. Having Zbrush available for the texturing process made creating all the secondary texture maps much easier. We were able to use Zbrush to create highly accurate cavity maps based off the displacements which could be used in the creation of dirt maps, reflection maps, and even in the final diffuse. With Polypaint creating specialty maps, such as gloss maps were a breeze . |
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| Tyrannosaurus Rex \\ | |
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| Guonlongs - Skinny and Fatty \\ | |
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| IMAGES \\ | |
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Credit where credit is due \\ |
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CGSociety.org
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e-mail : KrisKelly3D@gmail.com |
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